While China’s implementation of stringent new regulations last year shook the local gaming business, India has no plans to implement such measures at this time.
The Indian government is not currently considering such a plan, as stated in a written statement provided by India’s minister of state for electronics and information technology, Rajeev Chandrasekhar, to the lower house of parliament.
Chandrasekhar said that while New Delhi is aware of the dangers and difficulties associated with playing online games, such as addiction, violence, and financial loss, the country’s IT rules already impose obligation on intermediaries to perform due diligence, such as making sure they don’t “host, display, publish, transmit, or share any information that is harmful to child.”
The amount of time minors may spend playing video games has been restricted in several nations, and others are contemplating doing so. This has led to a reduction in the number of in-app purchases targeted toward children.
A new law was implemented in China last year that forbids kids to play video games during the school day.
This year, researchers from France, Germany, Italy, and Spain, among other nations, published a report (PDF) claiming that game creators prey on the most impressionable players by misleading them with dazzling marketing and other means into purchasing in-game goodies (loot boxes).
On the grounds of national security concerns, India banned PUBG Mobile in 2020 and its updated version, Battlegrounds Mobile India, this year. In total, nearly 200 applications with some kind of connection to China were taken down as part of this move.
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