As if we needed any more evidence that the Radeon VII is a proper competitor to the RTX 2080, here’s one more: Nvidia’s DLSS is based on AMD’s TressFX 2.

Nvidia wants you to believe that AMD’s FidelityFX Super Resolution (FSR) is a lightweight when compared to Nvidia Deep Learning Super Sampling (DLSS).

A powerful gaming benchmarking software, NVidia’s GeForce Experience automatically aligns game captures and recorded videos, allowing you to pan across each scene, zoom in and out across all of these photos or videos at the same time.

In case you’re wondering what all of that means: Spatial upscaling processes, such as AMD FSRA, run each video frame in a game one at a time through a set procedure — and they don’t require any special hardware.

You should also know that Nvidia has its own spatial upscaler, called Nvidia Image Scaling. It appears to have been hidden in the Nvidia Control Panel for some time now, and today it’s being released open-source on GitHub with its own SDK and support for every GPU brand.

You can also just use Nvidia’s overlay to switch off Variable Refresh Rate with a single click.

Is it as good as Nvidia’s DLSS? It isn’t even close, and Nvidia is the first to admit it.

Personally, I’ve always used native resolution since it’s proven to be effective for me — but Nvidia’s ICAT piqued my interest enough to try it out.

I felt validated in Back 4 Blood.

However, I also observed strange things in Deathloop with DLSS.

I’m not sold on DLSS yet, but I’m intrigued. With enough study, games can actually appear better and run faster than native with DLSS turned on, according to Nvidia. It’s something developers have to enable per game for the time being; not all titles have the same version available—but that may change in the future.

Lin says that this is where the hard work begins.