Warcraft Arclight Rumble hands-on: It’s a pain and imbalanced

Blizzard gave me access to the alpha version of Warcraft Arclight Rumble at the beginning of the month, and I couldn’t say I was impressed. The balance was all wrong, which resulted in a lot of grinding, and the level-based gacha system is now looking somewhat antiquated. As an alpha, the game’s rough gameplay was to be anticipated, yet it still seemed like it was six years behind schedule. I’ve gotten a chance to play around with the most current beta over the last several days because of the rapid pace of development. So, now that beta access is available, let’s have a look and see what we can find.

I’ve prepared a 30-minute gameplay video covering the first six phases of the Warcraft Arclight Rumble beta in order to demonstrate how it works. Clash Royale-like gameplay is included in Arclight Rumble’s single-player mode; however, the emphasis is on single-player content rather than competitive multiplayer, and you’ll play as a hero in a sluggish game of attrition that focuses on rock paper scissors principles. Tower defence gaming is heavily emphasised, and you can even take control of certain towers to launch your warriors into their opponents, so you can find some strategy in building and levelling your squad, but this is about as deep as the game goes in terms of strategic depth.

To make matters worse, you can only earn in-game cash by successfully completing new levels. That level will never provide cash, no matter how many times it is replayed. Instead, you’ll only get experience for your characters. Due to the fact that additional characters must be acquired with in-game cash in order to be unlocked, you will be unable to alter your team beyond the characters you have previously unlocked until more of this currency is earned or paid. With grind walls for every boss that make you go back and redo levels, the game is geared around frustrating players into paying real money to unlock new characters so they can get around these difficulties.

As a result, Warcraft Arclight Rumble has been carefully calibrated by Blizzard so that you may continue through the first five stages of an area without encountering a boss who demands your character levels to be greater than the skill points distributed prior to a boss. Furthermore, you will not be able to unlock new characters until you’ve cleared the obstacles, creating a scenario where the game seems unfairly stacked against you, particularly given that these are methods that gacha games have been using for years. It’s not a good time at all.

Compared to games like Fire Emblem Heroes, Warcraft Arclight Rumble’s level-based content is so scarce that you’re forced to grind for hours simply to get beyond a grind wall. It’s difficult to appreciate the movie since it has a jaded vibe. However, even if the visuals in Warcraft Arclight Rumble are top-notch, the 30FPS framerate and noticeable stuttering of the screen makes even the most nostalgic of gamers feel let down. Even while the visual design has a fair amount of polish, the technological aspects of the game are lacking, lowering the overall quality of the experience.