I was completely incorrect about the DualSense controller for the PS5, and I couldn’t be happier

It’s never easy to confess you were wrong about anything, but I’m glad I was incorrect about the PS5 DualSense controller. By a long shot, Sony’s clever new pad is my favorite feature of the PlayStation 5. But I’m still surprised at how quickly developers have accepted it.

I was confident that most of the DualSense controller’s glitzy features would go unnoticed. And rightfully so. Third-party developers, especially those working on multiplatform games, have a history of ignoring key system capabilities to save time and money in past console generations.

Outside of a few titles, the PS3’s Six-Axis accelerometer, which is still included in the DualSense, was seldom utilised. A few months into the PS4 generation, the DualShock’s touchpad effectively became a gigantic larger menu button. The HD Rumble on the Nintendo Switch was mostly forgotten following the introduction of 1-2-Switch, while the impulse triggers on the Xbox One controller were shamefully overlooked for years, something that has been gratefully corrected on Xbox Series X.

I assumed that we’d only see Sony’s first-party studios putting in the effort to make the most of the DualSense’s haptic feedback and adjustable triggers, but I’m relieved to see that this isn’t the case. Not at all.

Superb assistance

Almost every PS5 game has some kind of DualSense implementation, and it has yet to seem like a gimmick to me. Yes, the DualSense’s functions might be minor, but they make a noticeable difference in my overall enjoyment when I play PS5 games. I adore how good it feels to shoot a pistol in Call of Duty: Vanguard, or how you can feel Jesse Faden’s footfall as you travel about in Control. When I play on other systems, it’s simply something I truly miss.

Astro’s Playroom, Returnal, and Ghost of Tsushima: Director’s Cut are good instances of how amazing the DualSense gamepad can be in Sony’s first-party games, and those titles would be worse off without the magic contained within Sony’s pad. Nonetheless, I was not expecting such robust support for the DualSense from third-party developers.

Sensual sensations

So, why is DualSense gaining so much traction? Well, owing to a number of settings, Sony has made it easy for studios to integrate elements like haptic feedback. But I believe creators (and players) would agree that the DualSense actually offers a new depth to the experience of a game that is worth investigating.

I’ve picked up a few third-party PS5 titles just due to the promise of DualSense implementation, which is a distinct selling point over the competition.

If you haven’t yet experienced DualSense’s enchantment, start with Astro’s Playroom. One of those gaming experiences that will remain with you forever is the feeling of skating over ice, shooting a machine gun, or leaping into a pool of water for the first time – similar to when you first hit a tennis ball in Wii Sports or saw a game running in HD quality (hey, Call of Duty 2).

The fact that developers are still making use of the PS5 DualSense controller’s functionality shows how important haptic feedback and adaptable triggers are in gaming. I genuinely hope they migrate to future PlayStation platforms.