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Warning: Apple’s virtual reality headset is likely to feature one of the best displays on the market

However, although Apple hasn’t released its first headset for virtual and augmented reality yet, speculations are already circulating regarding its second-generation model. They might be genuine, and if so, Apple’s next mixed reality gadget could feature an amazing display that puts the Quest 2 and PSVR 2 to shame.

A microOLED display for Apple’s next AR/VR headsets has long been speculated. Apple hopes to employ these panels and an M1 microprocessor to produce a headset that is thinner and more energy-efficient than its competitors, as we revealed back in February.

Apple plans to keep using these screens for its second headgear, albeit it’ll be adding a few improvements. Apple’s second headset will reportedly use LG screens instead of Sony panels, according to reports. LG already produces two of our favourite TVs – the LG C2 and LG G2 – so we can be certain that it will apply its screen-making skills to Apple’s headgear displays.

LG, on the other hand, will apparently use new display technology created by AP Systems in addition to its own. In 2021, Apple ordered a 3,000ppi thin metal mask sample from the AP Systems and was apparently pleased with the findings. In addition, AP Systems is now partnering with the Ministry of Trade, Industry, and Energy of South Korea on a project to build 4,000ppi screens for VR/AR devices by 2024. This is a huge step forward.

Apple’s second-generation AR/VR headset may feature this innovative technology if it can accomplish its aim. Even if that doesn’t happen, Apple’s Project Cambria is supposed to feature 1230 ppi, whereas Meta’s Quest 2 has 773. Having said that, you should proceed with caution when considering the veracity of these reports.

For starters, Apple hasn’t released its first headset yet, so its second generation gadget is still many years away. No matter how far in advance it is, we’d be amazed to see anything decided for a follow-up headset this early in the process.

If Apple decides to discard the gadget and forsake the AR/VR field, it’s possible that the company may never even reveal a generation one headset.

Apple’s initial headgear was also said to have had multiple development setbacks, resulting in a design that diverges significantly from Apple’s original intent. Similar issues might arise for Apple’s development team a second time around. We can only hope that Apple’s suppliers (AP Systems and LG) can keep up their end of the bargain, since without them, there won’t be any 4,000ppi panels available for the company to utilise.

It is possible that Apple’s headgear display may be too impressive.

The fact that the rumoured Apple headset would have a greater pixel density is well and dandy, but why should we care?

The screen door effect, which we previously discussed when discussing the Quest 2’s pixel density, affects all VR headset displays. It’s possible to see black lines across the screen generated by the gap between pixels when you’re near enough to the monitor.

It’s no accident that virtual reality puts a screen directly in front of your eyes, amplifying the screen door effect. At the same time, it may be a distraction, reminding you that you are, in fact, in a virtual world.

The greater the pixel density, the better.

The distance between pixels will become so small as to be undetectable if more LEDs are crammed into a display area.

In addition, greater pixel density displays will let Apple to generate better resolutions and more spectacular images on smaller panels – helping to lower the weight of its headset without reducing picture performance..

Apple, on the other hand, may have gone a little too far.

Another goal of Apple’s is pixels per degree, which is the amount of pixels per degree of vision, which will be made possible by a larger number of pixels per inch. For Meta and Apple’s headsets, the goal is to attain 60 ppd, which is what our eyes can’t differentiate.

Our very basic projections for Project Cambria imply that it will reach 33ppd, whereas The Quest 2 is now running at 21ppd. In the same way we calculated Cambria’s pixels per density (where the focal length and display size of the headsets are equal to the Quest 2), Apple is looking at roughly 80ppd for a 3,000ppi headset and more than 100ppd for a 4,000ppi headset.

This is a very approximate estimate, but it offers an idea of how much more aesthetically attractive Apple’s gadgets may be compared to the Quest 2, which is predicted to be significantly thinner than Apple’s device.

We won’t know how the rumours and our estimations compare until Apple makes an official announcement. Apple’s headgear might be a surprise when it is ultimately shown.