A new trailer for The Callisto Protocol, a sci-fi horror game, reveals that players won’t only be armed with firearms and ammunition. Instead, gamers will engage in a lot of melee fighting.
In an interview with Game Informer, The Callisto Protocol’s design director, Ben Walker, said that the fighting in the game is “trending toward survival” and that the gameplay’s “overall tone” is “sort of a battle.” The fact that he says “nearly half of our battle is melee” makes sense.
Even while the game will still contain ammunition for ranged combat, Walker stresses that the balanced split “means you have to be clever about how you spend your rounds.” Because of this, we’ve included a series of melee combinations that culminate with the adversary being pushed away. As a result, you’ll be able to quickly lock on to an adversary and fire a clean shot.”
As part of his interview with Game Informer, Walker discussed Striking Distance’s plans for the DualSense controller on the PS5. “We’re putting all of our weight behind it,” he remarked. In addition to the visual and auditory pleasures, “feeling it just adds that additional dimension, and that controller absolutely provides us that opportunity, so we’re working hard to put things in and make sure that they truly stand out on the controller.”
According to Walker, if we have melee, we want to have the bones cracking. The controller is feeling it, isn’t it? That “crack” feeling in the controller may be felt after connecting it properly.
The Callisto Protocol was last seen in a gameplay teaser at Summer Game Fest earlier this month. Even while the game’s gameplay is not hesitant to embrace the brutality of physical fighting, it isn’t all that unexpected that it is so gruesome.
The Callisto Protocol will be available on PS4, PS5, Xbox One, Xbox Series X|S, and PC on December 2nd, 2022.
Those Dead Space parallels are becoming tiresome.
The Callisto Protocol has been compared to the upcoming remake of Dead Space, which will be released in January of next year, as more of the game has been shown off.
Striking Distance Studios, the studio behind The Callisto Protocol, has a few Dead Space veterans on staff. Former Visceral Games manager Glen Schofield is among those who have joined the new company. As a result of this, the similarities might be predicted.
However, as more information about battle comes to light, we’re becoming more aware of the differences. Chris Stone, who worked on Dead Space as an animation director, addressed the parallels in a recent interview with PCGamesN (opens in a new tab).
“We have all developed and progressed a lot as game creators and artists in the last ten or fifteen years,” Stone said, adding that he believes the combined combat system, plot, and graphics of The Callisto Protocol will set it apart from other games in the genre.
Players may smoothly switch between intimate and long-range weaponry thanks to a gravity weapon dubbed the GRP (‘Grip,’) which Stone describes as “a gravity weapon that enables players fluidly transition between the weapons.”
“Lack of ammunition? The stun baton may be used to terrible effect by grabbing an adversary and bringing them in close. No, I’m not mobbed! Make space by throwing an adversary across the room and shooting off the leg. Another option is to seize and toss the attacker into an environmental danger zone for an instantaneous and gory death.
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